trinkets pool
60
Launch guides and community databases track 60 trinkets across shops, puzzles, bosses, side routes, and hidden rooms.
Trinkets and builds
Use this trinkets guide to decide which trinkets solve your current problem, how to spend early slots, and how to approach all 60 trinkets without turning your first clear into homework.
Updated June 4, 2026 using launch-week guide data and current search demand.
Choose the problem you are trying to solve. The trinkets picker recommends a practical trinket direction instead of a fake universal tier list.
Recommended trinkets setup
Why these trinkets fit
The best trinkets are the ones that fix the mistake ending your current route, not the ones that look strongest in isolation.
trinkets pool
60
Launch guides and community databases track 60 trinkets across shops, puzzles, bosses, side routes, and hidden rooms.
trinkets slot goal
Unlock slots
trinkets become stronger when you can combine survival, route comfort, and damage rather than forcing one category.
trinkets rule
Counter deaths
After a death, name the problem first. Then choose trinkets that answer that problem.
For most first clears, trinkets should start defensive. Proto Spark-style resource protection, extra healing support, hazard protection, and route comfort help you see more rooms and learn more boss patterns. Damage trinkets are excellent later, but they are weakest when you are still dying before the real opening appears.
If spikes, pits, lost Bones, or panic healing caused the death, do not swap blindly into damage. Pick trinkets that make the same mistake less expensive.
Once a boss or route feels readable, one damage or Sidearm-support trinket can shorten the same encounter and reduce total mistake windows.
Use this trinkets table as a decision aid. Exact availability depends on your route, but the categories are stable because they map to common first-run problems.
| trinkets problem | Best trinkets direction | Why it helps |
|---|---|---|
| Losing Bones after repeated deaths | Resource-protection trinkets | Protects progress while you explore new routes or learn a boss. |
| Running out of Plasma | Healing or vial-support trinkets | Gives longer attempts and more room to read attack patterns. |
| Hazards, pits, spikes, or movement rooms | Route-comfort trinkets | Turns a frustrating traversal section into a safer cleanup route. |
| Boss is understood but too long | Damage or Sidearm trinkets | Shortens clean attempts once the safe punish windows are known. |
| You are building for all 60 cleanup | Mixed trinkets | Use one survival slot, one route slot, and one flexible slot so you can handle unknown rooms. |
trinkets slots are the real power curve. A single strong trinket is useful, but several slots let you combine survivability, route mobility, and boss pressure.
Early trinkets slots should be conservative. Pick the one effect that protects your current goal, then revisit damage after you know the route.
Later trinkets slots let you run one safety option, one traversal option, and one fight-specific option without rebuilding after every room.
Change one Mina the Hollower trinket at a time. If you swap every slot after a loss, it becomes harder to learn which change fixed the problem.
For all 60 trinkets, do not try to memorize a raw list while playing. Use region cleanup: map upgrade, route notes, mirror access, train travel, and area revisits.
Step 1
Use the enhanced map and your checklist to note how many trinkets remain in each region instead of chasing random rooms.
Step 2
Separate trinkets that need mirrors, train routes, late movement, Sidearms, bosses, or shops. This prevents wasted backtracking.
Step 3
After train travel and mirror routes are online, cleanup trinkets in loops: Ossex shops, Bayou routes, Septemburg, Bone Beach, then late Astral cleanup.
This page avoids publishing unverified trinket names as facts. When a trinkets location is not independently verified, keep it in your local checklist until your route confirms it.
Short answers for trinkets, slots, best trinkets, and all 60 cleanup searches.
Launch-week guide databases track 60 trinkets. Use region cleanup and verified route notes instead of guessing missing trinkets from memory.
The best trinkets for most first clears are survival, healing, resource-protection, or hazard-protection effects. Damage trinkets become better after you know boss openings.
Use a trinkets tier list only as a starting point. The strongest trinket is often the one that counters the exact room, boss, or death loop you are facing.
Treat trinkets slots as a major progression goal. More slots let you combine survival, traversal, and damage instead of choosing only one.
trinkets facts were cross-checked against official store descriptions and launch-week guide databases before being summarized here.
Used for core systems wording: whipping, burrowing, sidearms, trinkets, release date, and current user review context.
Used to verify launch-week trinket coverage, the all-60 framing, and the importance of slot expansion and location cleanup.
Used as a second reference point for the 60-trinket cleanup framing.
trinkets are easier to collect when your route, mirrors, and fast travel are organized first.
trinkets page updated June 4, 2026.